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(Latest | Earliest) View (newer 50) (older 50) (20 | 50 | 100 | 250 | 500)- 15:18, 3 October 2010 Howtosound (hist) [15,438 bytes] Milkydeathgrind (Talk | contribs) (Created page with '== HOW TOs - sound division == Here you can find various sound\music tutorials and information. == Sound fundamentals == Sound is created by vibrations, such as those produce...')
- 17:17, 22 January 2010 Howto (hist) [2,750 bytes] Sxy (Talk | contribs) (Created page with '== HOW TOs - art division == Here you can find various art tutorials. === Cubemap strip from panoramic using PS and HDRshop v1.0 === This is a basic tutorial on creating a s...')
- 16:47, 13 December 2009 Modeling (hist) [5,421 bytes] Alpha Red (Talk | contribs) (Created page with ' == Creating Map Props/Objects == To Do == Creating Weapons == To Do == Creating Player Models == To Do')
- 12:20, 11 December 2009 Sourcetodo (hist) [129 bytes] Dekki (Talk | contribs) (skeleton layout )
- 12:11, 11 December 2009 Sourcecontrib (hist) [761 bytes] Dekki (Talk | contribs) (Added contribution guidelines)
- 12:34, 30 November 2009 Compile (hist) [2,217 bytes] Dekki (Talk | contribs) (Added compile information)
- 12:21, 30 November 2009 Git (hist) [2,124 bytes] Dekki (Talk | contribs) (Branch information)
- 12:08, 30 November 2009 Engine (hist) [1,508 bytes] Dekki (Talk | contribs) (Quick overview of engine code layout)
- 09:50, 12 November 2009 Mapping (hist) [2,330 bytes] Sxy (Talk | contribs) (Created page with '== Level design == ToDo == Map compiler and its parameters == We use '''xmap2.exe''' map compiler, which is a modified ''q3map2'' compiler (more info at [http://en.wikibooks....')
- 19:41, 9 November 2009 Texturing (hist) [9,783 bytes] Sxy (Talk | contribs) ()
- 15:55, 3 November 2009 Game Requirements (hist) [1,482 bytes] Dekki (Talk | contribs) (Created page with 'Coding requirements for intended game features. Features are taken from the GT doc and its links. == Grenades == ''Description:'' Realistic grenade throwing techniques. Sever...')
- 17:14, 31 May 2009 Treatment (hist) [10,944 bytes] JWB (Talk | contribs) (Created page with 'The Game Treatment serves as an overview, or outline, for the project. In a professional game development environment, the treatment would be presented to publishers to gain thei...')
- 22:15, 26 April 2009 Free Look Feature Specification (hist) [6,096 bytes] Groznui (Talk | contribs) (Created page with '==Introduction== ===Purpose=== In objective play, the main goal of the red and blue teams is to rush into such a position as to get the best defensive/offensive spots on the ma...')
- 21:54, 26 April 2009 Feature Specification Template (hist) [2,155 bytes] Groznui (Talk | contribs) (Created page with '==Introduction== ===Purpose=== ''Identify the use case that requires the feature specified in this document. Include the version of the product for which this feature is require...')
- 21:45, 26 April 2009 Feature Specifications (hist) [632 bytes] Groznui (Talk | contribs) (Created page with '==Purpose== To promote a streamlined process we need to have specifications for all the features that we want to implement for C43. These specifications should mainly contain inf...')

