Talk:Modeling

About the usage of relief shading (XreaL doesn't use real parallax because it displaces the texture instead of creating additional polygons). This is basically correct - 5000polygons with relief shading might have a big and unnecessary effect on the game performance. But we can't say how big this effect will be if we don't test it in-game. The point is that relief shading shouldn't be problematic for most dx10 and all dx11 GPUs at all. However the dx9c cards should be affected quite heavily, but then again - owners of dx9.0c cards will probably have to turn the relief shading off in any case (relief shaded guns or only normal mapped). So my proposal is to bake the heightmaps/displacement maps too, because their usage can be easily incorporated and even more easily turned off.--Sxy 10:59, 11 January 2010 (UTC)